Positioning matters because a) you can often buff cards on the same row and b) weather effects impact all cards on the same row. Ranged cards live in the middle row, and siege are deployed on the back row. Agile cards can be played in any row, while melee cards can only be deployed in the front row. In addition to their colour and power, cards also have a positional attribute. It all comes down to deck composition, as you’ll see in the decks below. While an individual gold card can provide a swing moment in a round, the composition of silver and bronze cards in your deck is equally important-some would argue even more important. Traditional CCG wisdom would have it that you should build a deck around the golds, but that doesn’t hold entirely true in Gwent. Most competitive decks have 25 cards in them-maxing out on golds and silvers. When building a deck you can have up to three copies of any bronze card, but only six silvers and four golds total. Gold cards are generally the most powerful in the game, and the rarest to find in kegs (Gwent's version of card packs). Use your cards very wisely, it can ensure more victories than losses if played correctly.Decks contain 25-40 cards, made up of units of varying rarities and colours.They’ll lose elixir defending your attack and cannot add to their current attack so you counter it’s easily. If you’re in a bad rotation and desperately need to defend, attack.Tornado can also be used to activate the king tower to defend even better.Play very defensively and counter attack with your troop and newly placed electro giant.Do not make the first move, but when you start leaking elixir, bandit in the back.Do not rush with the electro Giant until double elixir, and when you have your spells.Electro Wizard: Retarget and zap things out of existence. Bandit: Fast and easy damage that can easily deal moderate to high damage. Mini P.E.K.K.A.: Glass cannon that can destroy high hp units. Tornado: Tornado the ranged troops into the electro giants zap radius. This deck can work with any big tank, but it’s best with the electro Giant!ĭeck Information Deck Created by: Un legendary guy with a duck Minimum Recommended King Level: 6 Maximum Recommended King Level: 13 Arena Required: Miner's Mine (Wrong?) Average Elixir Cost: 3.8 (Wrong?) More Statistics: Go to Deck Builder Card Roles Electro Giant: Main win condition and center of the deck.
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